3D Artist & Game Developer
Chris Dahrens
Tell Me More

About Me

I had to put it somewhere

Headshot 750x500

I am a 4th year student at Boise State University in the GIMM (Games, Interactive Media, and Mobile) program. I started coding and working on small games and projects about 10 years ago, and while most of those early ones weren't that good, I've always had fun making things for people to experience and enjoy. While I now focus mainly on the design and art side of games and technology, I still often work in C# for personal and school projects. Keep scrolling if you want to see some of my newer projects, or go to the archive if you want to see some older stuff that I keep around just for fun.

Portfolio

Projects either made solely by me, or where I was a major contributor.

Pirate Train Cannon

VR Arcade Game

Weight of War

Lead 3D Artist

Stylized Asset Pack

VR & Game Ready

Photorealistic Pencil

My favorite pencil, on the computer.

Stylized Clover Material

Procedural Stylized Material

Bee (Belua)

Character Design & Art

Skills

Things I can do for you.

Technical Skills

Game Development, VR Development, Web Development, Substance Suite, Adobe Suite, Microsoft Suite

Art & Design Skills

3D Art, Game Design, Graphic Design, Environment Art, Photography, UX Design, Drawing

Personal Skills

Teaching, Education, Project Organization, Problem Solving, Brainstorming, Communication

Experience

Work and Education

  • August 2016 - Current

    Boise State

    Joined Boise State University, becoming a GIMM (Games, Interactive Media, and Mobile) major in Spring 2017. Expected to graduate in Spring 2021.

  • November 2017 - January 2020

    Dungeons & Broncos

    Served an officer in the Dungeons & Broncos club at Boise State. My job was to help others with creating props, either through traditional means or use of 3D printers, as well as helping new DM's with planning and finding players.

  • October 2019 - May 2020

    Weight of War

    Worked with the Old Idaho Penitentiary to create a WWI VR experience for their museum. Worked as the lead 3D artist, creating the environments and some other assets, as well as having a heavy input in design.

  • July 2019 - Current

    Apple OnRamp TA

    Working with local teachers and educators to help introduce technology and challenge based learning into the classroom. Heavy focus on education, app design, and prototyping.

  • Help Grow
    This List,
    Contact Me!

Teammates

People I've Worked With

Mike Chaves

Michael Chaves

Graphic Designer

Matt Morris

Matt Morris

Programmer & Game Dev

John Kiser Logo

John Kiser

Game & Sound Designer

To contact me, e-mail me at
dahrens.chris@gmail.com
or find me LinkedIn, ArtStation, or GitHub at the links below.