By accessing and using this website, you accept and agree to the following.
This website and all portfolio images and files, the header image, and CD logo are owned by Christopher Dahrens, and cannot be used with the express permission of Christopher Dahrens.
SuperMat
It's a bird! It's a plane!
I didn't have a ton of time to make something for the MeetMat2 contest, but I still wanted to do something. This was my quick submission, made in just under a day.
January 2020
Contest Submission
Category: 3D Art
3D Stylized Sword
Broken, forgotten, what secrets does it hold?
One of a couple small projects I did for Inktober 2019, this was inspired by the theme Enchanted. I know it's not ink, but I felt like modelling.
October 2019
Personal Project
Category: 3D Art
Santa Bianca Wallpaper
Your oasis from the norm.
A wallpaper I created for a Monster of the Week game I played in over the summer. The scene was created using the map of the fictional town, Santa Bianca, that the game took place in. The scene was created in Blender, editted in Photoshop, and then later animated in Wallpaper Engine.
July 2019
Personal Project
Category: 3D Art
Hunted For Sport Menu Music
Will you survive?
The menu theme for an ill-fated school project. Created using GarageBand.
November 2019
School Project
Category: Music
Cryo Pistol
Zero Pistol, Frostbite Class (Level 5, 3060 Credits)
My interpretation of the Zero Pistol, Frostbite Class from the Starfinder TTRPG. This was also one of early attempts at using Substance Painter, and went through several iterations before completion. The gun was modelled and rendered in Blender.
July 2019
Personal Project
Category: 3D Art
Animated Low Poly Husky
What a good boy.
Created for Inktober 2019 for the theme Husky. Not too much going on here in all honesty, it's just a friendly animated dog. Modelled and Rigged in Blender.
October 2019
Personal Project
Category: 3D Art & Animation
WW1 Trench Mud
It's not very sanitary.
Created for the Weight of War project, I ended up making a couple variants for the terrain in the different scenes. The material was created using Substance Designer, and is completely procedural.